Independent game technology studio · India

Editor tools for Unity developers.

Dream26 Studio builds practical tooling for Unity — the build, release and workflow problems that come up on every project and get solved badly, by hand, every time. Made by developers who ship, for developers who ship.

3+Years in Unity
VR · MR · MobilePlatforms shipped
C#Primary language
2026Founded
Tools

What we are building.

Every tool starts as a problem we hit ourselves while shipping Unity titles to real storefronts — never as a feature list looking for a use.

In development

Mobile Release Kit

One editor window for everything standing between a finished Unity build and a live store listing. Built because shipping to Google Play means repeating the same manual checks, forms and exports on every single release.

  • Build size diff — keep a history of builds, compare any two asset by asset, and see exactly what made the last one bigger
  • Data Safety sheet — scan the SDKs and permissions actually present in the project and generate the Play Console answers
  • Store listing capture — screenshots at every required store resolution, straight from the editor
  • Pre-submission checklist — one pass/fail list before the upload, not after the rejection

Coming to the Unity Asset Store. Want to know when it lands, or have a release problem you want solved? Get in touch.

Next up

Workflow utilities

A set of small, single-purpose editor tools for the everyday friction — the kind of thing you would otherwise write badly in every new project and never quite finish.

Support

Built to be maintained

Every tool ships with documentation, a dated changelog and a stated list of supported Unity versions. Compatibility updates follow Unity's releases, not our convenience.

Capabilities

What we work with.

Three years of professional Unity development across virtual reality, mixed reality and mobile — shipped to Meta Quest, Steam and Google Play, including store certification and compliance on each.

Engines & platforms

  • Unity 2D & 3D (C#)
  • Meta Quest 2 & 3 — VR / MR
  • OpenXR · Meta XR SDK
  • Steam · Steamworks SDK
  • Android · Google Play

Engineering

  • C# scripting & OOP design
  • SOLID principles & design patterns
  • Editor tooling & build pipelines
  • Profiling & optimisation
  • Git version control

Shipping

  • Store certification & compliance
  • AdMob, IAP & analytics integration
  • Live title maintenance
  • Sprint planning & code review
  • Cross-platform release management
Approach

How we build.

Four commitments that decide what we ship and what we refuse to.

  1. Nothing hidden before purchase

    Every dependency, external service and known limitation is stated on the product page, before you buy — not discovered afterwards in a documentation footnote.

  2. Fail loudly, never silently

    When a tool cannot handle your setup it says so in the editor, clearly. The worst thing a tool can do is quietly produce a wrong result and let you debug it for an hour.

  3. Tested on real projects

    Tools are tested against large, messy, long-lived projects — not only the clean demo scene where everything works.

  4. Answered by the person who wrote it

    Support goes to the developer, not a ticket queue. Bug reports get a real answer, and reviews get a real reply.

Contact

Get in touch.

Tool support, bug reports, feature requests and enquiries all reach the same inbox — and the person who wrote the code answers them.

Email

Support, questions and enquiries.

[email protected]

Replies within one business day.

Studio

Dream26 Studio is an independent game technology studio working on Unity editor tooling.

India · IST (UTC+5:30)